
{"id":2593,"date":"2022-08-29T09:30:23","date_gmt":"2022-08-29T09:30:23","guid":{"rendered":"https:\/\/8d.nl\/techtalk-1-phd-researcher-lise-beumeler\/"},"modified":"2025-03-20T11:10:52","modified_gmt":"2025-03-20T11:10:52","slug":"techtalk-1-phd-researcher-lise-beumeler","status":"publish","type":"post","link":"https:\/\/8d.nl\/en\/techtalk-1-phd-researcher-lise-beumeler\/","title":{"rendered":"TechTalk #1: PhD researcher Lise Beumeler"},"content":{"rendered":"\n<h1 class=\"wp-block-heading has-text-align-center has-primary-color has-text-color has-large-font-size\"><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-secondary-color\">ICU rehabilitation with virtual reality<\/mark><\/h1>\n\n<h4 class=\"wp-block-heading\">&#8220;An open mind and curiosity about what works for the patient; that is very important.&#8221; <\/h4>\n\n<p><br\/><\/p>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:5%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:75%\">\n<p>So who are these people who build bridges between science, technology and social issues? That is what we will be asking a number of collaboration partners about in the near future. Lise Beumeler &#8211; PhD researcher at <a href=\"https:\/\/www.rug.nl\/cf\/\" target=\"_blank\" rel=\"noreferrer noopener\">RuG Campus Frysl\u00e2n<\/a> &#8211; starts first. She is currently finalising her research at the Intensive Care (IC) ward of the <a href=\"https:\/\/www.mcl.nl\/\" target=\"_blank\" rel=\"noreferrer noopener\">Medical Centre Leeuwarden<\/a>. Together with 8D, it developed a virtual reality game that helps ICU patients perform rehabilitation exercises. Beumeler: &#8220;The pandemic underlined for me that we do have to look at digital tools for care.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>People who have undergone ICU admission are a vulnerable patient group. That makes it extra important to gear innovations closely to what they can handle, right from the start. Beumeler: \u00b4We started very small. Together with a group of recovering ICU patients, we tried out a number of existing games, using different types of hardware that 8D had brought along. From Kinect to laptop and VR glasses. Soon, we noticed that participants went completely &#8216;wild&#8217; especially with that VR experience. People were absorbed in the new experience and that seemed to have a beneficial effect on exercise behaviour.&#8217;<\/p>\n\n\n\n<p><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"879\" height=\"410\" src=\"https:\/\/8d.nl\/wp-content\/uploads\/2022\/08\/Revalidatie-VR.png\" alt=\"rehabilitation virtual reality\" class=\"wp-image-2022\" srcset=\"https:\/\/8d.nl\/wp-content\/uploads\/2022\/08\/Revalidatie-VR.png 879w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/08\/Revalidatie-VR-300x140.png 300w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/08\/Revalidatie-VR-768x358.png 768w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/08\/Revalidatie-VR-200x93.png 200w\" sizes=\"auto, (max-width: 879px) 100vw, 879px\" \/><figcaption class=\"wp-element-caption\">Left: screenshot from the game. <br\/>Right: Johan van der Meulen (8D) during a target group test at Leeuwarden Medical Centre<\/figcaption><\/figure><\/div>\n\n\n<p><br\/>A surprising outcome, according to Beumeler: &#8220;Beforehand, there was concern that VR technology in particular would be perceived as too stressful. This proved incorrect; nobody got dizzy and people were mostly enthusiastic. However, as a result of the tests, we did choose to develop our prototype completely bespoke to simplify the user interface&#8217;s &#8211; &#8216;operation&#8217; . We also decided to swap controllers for <em>hand tracking<\/em> with infrared technology. In doing so, you don&#8217;t have to hold anything in your hands; the movements are registered by the glasses themselves.&#8217;<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-primary-color has-text-color has-medium-font-size\">Acting on your own expertise<\/h2>\n\n\n\n<p>A <em>custom <\/em>game prototype was then developed based on the test results. How does that work if technology or gaming is not necessarily within your area of expertise? Beumeler: &#8216;In such a process, everyone has to act primarily on the basis of their own expertise. You also have to trust each other in this. The bottlenecks and possible obstacles from the hospital; I can advise and inform on that, together with colleagues in the ICU and aftercare clinic. But diving completely into the hardware and technical possibilities, I have confidently left that to 8D. Because<a href=\"https:\/\/www.linkedin.com\/in\/johan-van-der-meulen-%F0%9F%93%9A-28303192\/\"> Johan<\/a> and <a href=\"https:\/\/www.linkedin.com\/in\/gielhekkert\/\" target=\"_blank\" rel=\"noreferrer noopener\">Giel<\/a> got involved from the very beginning, the trust grew quickly\u2019<br\/><br\/>In the VR prototype, the patient sits in a virtual, cosy living room. The challenge is to solve a jigsaw puzzle. To move the puzzle pieces, hands and arms are moved in the real world &#8211; exactly the way taught during rehabilitation. Beumeler: &#8216;There are four levels of play, which means that even patients with very low mobility can use the game. Even when they are currently still in the ICU. This is something that healthcare professionals were initially &#8211; quite understandably &#8211; a bit hesitant about; but now that the prototype is here and has been tested, they are excited to start using it in their work. &#8216;Recovering&#8217; becomes &#8216;playing&#8217; for a while and that is incredibly nice for the patient.&#8217;\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\r\n<iframe loading=\"lazy\" title=\"VR-game voor herstel na IC-opname | Medisch Centrum Leeuwarden\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/XU4mQxCxqPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\r\n<\/div><\/figure>\r\n\n\n\n<h3 class=\"wp-block-heading has-primary-color has-text-color has-medium-font-size\">Plans for the future<\/h3>\n\n\n\n<p>There is no shortage of future plans: &#8216;With the current group of players, balance improved after playing; we want to investigate whether and how the game contributed to this by putting a control group next to it that does not use the VR glasses. Another ambition is to present the data generated during play in a more understandable way, so that the practitioner can see exactly what is or is not going well when moving the hands and arms.&#8217;<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Is there anything she would have preferred to do differently in hindsight? &#8216;Not really, except perhaps that I would have liked to go in this direction earlier! Furthermore, an open mind is precisely what is needed for such research; if you are wrong, you have to accept that too. Genuine curiosity about what works for the patient and adjusting accordingly; that is important. And, of course, gathering people around you who feel the same way.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>The research on rehabilitation using VR and gaming was co-funded by the MCL Innovation Fund. Besides Lise Beumeler, Mirthe de Vries (master&#8217;s student in Movement Sciences), Carina Bethlehem (MCL intensivist) and Johan van der Meulen (8D) were closely involved in the development. Read <a href=\"https:\/\/www.rug.nl\/news\/2022\/01\/how-serious-gaming-can-help-the-recovering-process\" target=\"_blank\" rel=\"noreferrer noopener\">here<\/a> more or listen to the podcast &#8216;<a href=\"https:\/\/lnkd.in\/e7HShV9E\" target=\"_blank\" rel=\"noreferrer noopener\">Global Cast<\/a>&#8216; where Lise, Johan en Mirthe were guests.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:5%\"><\/div>\n<\/div>\n\n<p><\/p>\n\n<p><\/p>\n\n\n\n<div id=\"block_67dbf63bb849f\" data-block-name=\"kader\"\n    class=\"alignfull bg-primary  \" data-vscode-dir='\/var\/www\/vhosts\/8d.nl\/httpdocs\/wp-content\/themes\/8dgames\/blocks\/kader' data-vscode-file='block.php:54:0'>\n  \n\n    <div class=\"content\">\n        \n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n\n<div id=\"block_67dbf662b84a2\" data-block-name=\"project-detail\"  class=\"alignfull \" data-vscode-dir='\/var\/www\/vhosts\/8d.nl\/httpdocs\/wp-content\/themes\/8dgames\/blocks\/project-detail' data-vscode-file='block.php:39:0' >\n\n  <div class=\"posts\">\n      <div class=\"post-large\">\n\n    <div class=\"post-img\">\n        <a href=\"https:\/\/8d.nl\/en\/projecten\/increasingtherapyadherence\/\" class=\"block-link\"><\/a>\n                <div class=\"category\">\n            Longreads        <\/div>\n                       \n        <div class=\"btn btn-red\">Bekijk case<\/div>\n        <img loading=\"lazy\" decoding=\"async\" width=\"990\" height=\"660\" src=\"https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-990x660.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"Skategame_fallprevention\" srcset=\"https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-990x660.jpg 990w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-300x200.jpg 300w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-768x512.jpg 768w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-675x450.jpg 675w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-200x133.jpg 200w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981-900x600.jpg 900w, https:\/\/8d.nl\/wp-content\/uploads\/2022\/07\/DSC06699-19-scaled-e1657618590981.jpg 1000w\" sizes=\"auto, (max-width: 990px) 100vw, 990px\" \/> \n    <\/div>\n\n \n\n<\/div>  <\/div>\n\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h4 class=\"wp-block-heading has-secondary-color has-text-color\">The Skating Game &#8211; research project<\/h4>\n\n\n\n<p><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-light-color\">In addition to the research with Lise, we also looked at how gamification can help with the<\/mark><a href=\"https:\/\/8d.nl\/en\/projecten\/increasingtherapyadherence\/\"><strong>increase of therapy adherence<\/strong><\/a>. <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-light-color\">This project focuses on the influence of game elements on therapy adherence. By increasing motivation and engagement, games can have a positive impact on therapy adherence.<\/mark><\/p>\n<\/div>\n<\/div>\n\n\n    <\/div>\n    \n    \n<\/div>\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h4 class=\"wp-block-heading has-primary-color has-text-color\">Research at the heart of society<\/h4>\n\n\n\n<p>At 8D, we support researchers in integrating a design approach into their work, from project design to creative product development and process supervision. These <strong><a href=\"https:\/\/8d.nl\/en\/mogelijkheden\/participatory-research-design\/\">participatory methodologies<\/a><\/strong> help solve complex, people-centred problems and embed research findings in society in a sustainable way.<\/p>\n\n\n\n\n\n<div id=\"block_6537d9bb168e0\" data-block-name=\"buttons\" class=\" align \">\n\n    <div class=\"wrap layout-row align-start\">\n        \n        <a href=\"https:\/\/8d.nl\/en\/mogelijkheden\/participatory-research-design\/\" target=\"_self\" class=\"btn btn-secondary\">Participatory research in society                    <\/a>\n        \n\n            <\/div>\n\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n\n<div id=\"block_66178ebe78fe5\" data-block-name=\"cta\" class=\"alignfull\" data-vscode-dir='\/var\/www\/vhosts\/8d.nl\/httpdocs\/wp-content\/themes\/8dgames\/blocks\/cta' data-vscode-file='block.php:54:0'>\n\n   \n    <div class=\"cta-content\">\n\n        <div class=\"cta-img\">\n            <img src='https:\/\/8d.nl\/wp-content\/uploads\/johan_redbg_01.webp' \/>\n        <\/div>\n\n        <div class=\"cta-text\">\n            <h5 class=\"titel fw-light\">\n                Talking about design in research?            <\/h5>\n                            <h4 >\n               <a class=\"text-secondary\" href=\"tel:058 843 57 57\"> Call  058 843 57 57<\/a>\n            <\/h4>\n                        \n                        <p>\n                Don&#8217;t hesitate to get in touch            <\/p>\n\n        <\/div>\n\n\n    <\/div>\n\n\n\n\n<\/div>\n\n\n\n\n<\/div>\n<\/div>\n\n<p><\/p>\n\n\n\n<div id=\"block_6298ab009d8ab\" data-block-name=\"kader\"\n    class=\"alignfull bg-secondary  \" data-vscode-dir='\/var\/www\/vhosts\/8d.nl\/httpdocs\/wp-content\/themes\/8dgames\/blocks\/kader' data-vscode-file='block.php:54:0'>\n  \n\n    <div class=\"content\">\n        \n\n\n<div id=\"block_65f852f069fad\" data-block-name=\"mogelijkheden\"  class=\"alignfull style-card \"  data-vscode-dir='\/var\/www\/vhosts\/8d.nl\/httpdocs\/wp-content\/themes\/8dgames\/blocks\/mogelijkheden' data-vscode-file='block.php:54:0' >\n\n  \n      <script>\n    jQuery(document).ready(function($){ \n      const stijlen =[{\"id\":13118,\"title\":\"Serious Gaming, Science &amp; Psychology\",\"url\":\"https:\\\/\\\/8d.nl\\\/en\\\/mogelijkheden\\\/serious-gaming-science-psychology\\\/\"},{\"id\":9833,\"title\":\"Serious games for research\",\"url\":\"https:\\\/\\\/8d.nl\\\/en\\\/mogelijkheden\\\/games-in-research\\\/\"},{\"id\":13516,\"title\":\"Webinar | Healthcare, Research and Serious Gaming\",\"url\":\"https:\\\/\\\/8d.nl\\\/en\\\/mogelijkheden\\\/webinar-healthcare-research-and-serious-gaming\\\/\"}];\n          init_mogelijkheden(\n          \"#block_65f852f069fad\", stijlen\n         \n          );    \n      \n     });\n    <\/script>\n  \n  <div class=\"posts\">\n                <a href=\"https:\/\/8d.nl\/en\/mogelijkheden\/games-in-research\/\" class=\"post-card\">\n    <div class=\"post-img\">\n        <img src='https:\/\/8d.nl\/wp-content\/uploads\/011122_07-kleiner.jpg'>\n    <\/div>\n    <div class=\"post-body\">\n        <h5 class=\"titel\">Serious games for research<\/h5>\n        <div><p>Serious Games as a Research Tool Games as a Method Serious games can contribute to scientific research in many different ways and at many different stages. Think of collecting quantitative&#8230;<\/p>\n<\/div>\n \n    <\/div>\n    <i class=\"fa fa-chevron-right text-right text-red\"><\/i>\n    <div class=\"shadow\"><\/div>\n<\/a> \n                  <a href=\"https:\/\/8d.nl\/en\/mogelijkheden\/serious-gaming-science-psychology\/\" class=\"post-card\">\n    <div class=\"post-img\">\n        <img src='https:\/\/8d.nl\/wp-content\/uploads\/Serious-Gaming-Lemniscaat-Uitgelicht.png'>\n    <\/div>\n    <div class=\"post-body\">\n        <h5 class=\"titel\">Serious Gaming, Science &amp; Psychology<\/h5>\n        <div><p>What is the relationship between serious gaming, science and psychology? And why is serious gaming really much more than a game anyway? This white paper is not about games, but about serious gaming as a scientific method for researching (social) tasks! <\/p>\n<\/div>\n \n    <\/div>\n    <i class=\"fa fa-chevron-right text-right text-red\"><\/i>\n    <div class=\"shadow\"><\/div>\n<\/a> \n                  <a href=\"https:\/\/8d.nl\/en\/mogelijkheden\/webinar-healthcare-research-and-serious-gaming\/\" class=\"post-card\">\n    <div class=\"post-img\">\n        <img src='https:\/\/8d.nl\/wp-content\/uploads\/Webinar-Healthcare-Research-and-Serious-Gaming-990x557.webp'>\n    <\/div>\n    <div class=\"post-body\">\n        <h5 class=\"titel\">Webinar | Healthcare, Research and Serious Gaming<\/h5>\n        <div><p>Interested in the possibilities of serious gaming in healthcare and research, and want to know more about the process of doing PhD research in this field? On July 5, 2023,&#8230;<\/p>\n<\/div>\n \n    <\/div>\n    <i class=\"fa fa-chevron-right text-right text-red\"><\/i>\n    <div class=\"shadow\"><\/div>\n<\/a> \n          <\/div>\n\n<\/div> \n\n    <\/div>\n    \n    \n<\/div>","protected":false},"excerpt":{"rendered":"<p>So who are these people who build bridges between science, technology and social issues? That is what we will be asking a number of partners in the near future. Lise Beumeler &#8211; PhD researcher at<br \/>\nRuG Campus Frysl\u00e2n &#8211; kicks off the interview. <\/p>\n","protected":false},"author":3,"featured_media":11380,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[66],"tags":[],"sector":[],"class_list":["post-2593","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-longreads"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rehabilitation &amp; virtual reality: interview researcher Lise Beumeler<\/title>\n<meta name=\"description\" content=\"Who are these people who build bridges between science and technology? 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