Research in the midst of society

Co-designing solutions for complex, human-centred challenges: it’s a wonderful way to bring research closer to people and society. But setting up and coordinating such a participatory process is quite complicated. How do you reconcile the unpredictability of a co-creative process with, for example, achieving enough publications? 8D helps researchers to integrate a design approach into their research, with an eye for both academic and societal impact.

The value of participatory research

Data Collection

Knowledge Transfer

Collaborate on a form of information transfer that works for the target audience: from card game to VR prototype or video series, and everything in between.

Dissemination

Participatory research ensures that you reach your target groups early on; this increases the likelihood of long-term implementation of the results.

Connecting design and research

Seeing in advance where publication opportunities lie within a co-creation process is difficult, especially when you work with external partners who speak a slightly different language. Our Connecting Design & Research model links the phases of the Double Diamond to examples of scholarly output. This gives you a shared starting point for an early conversation about publication opportunities.

Examples for each phase

Curious about concrete examples for each phase? Click on the red dots in the image below for more information and examples from our portfolio. We’d love to hear your questions or suggestions at info@8d.nl.

Explore the phases of the Connecting Design & Research model

Connecting Design & Research model with five phases: Plan (0), Frame (1), Co-design (2), Test (3) and Evaluate (4).

Open Science

Where possible, we work according to the principles of Open Science. This means that we make our work as open and accessible as possible, both in terms of the process and the results. This allows colleagues, researchers, citizens and organisations to build on what we have learned. It also ensures that alternative outputs from research projects – such as games or co-creation processes – remain visible and transferable. This way of working is in line with our mission to embed design sustainably within the field of research.

design and open science

Read more about participatory research in our knowledge base

Nienke Beerlage-de Jong on the Creative Intervention eZoon

Nienke Beerlage-de Jong is Assistant Professor at the University of Twente and a researcher in the field of infectious diseases and One Health, a field in which human, animal and planetary health are closely linked. She worked with 8D on a serious game about complex decision-making in zoonoses, diseases that can pass from humans to animals.

Co-creation in research: what does it deliver?

Using a real-life example from our portfolio, in this article we show how co-creation can enhance academic impact and societal relevance. The focus is on our collaboration with researcher and biomedical scientist Lise Beumeler, with whom 8D developed a VR game for recovery after being admitted to the Intensive Care Unit (ICU). This development was part of Beumeler’s PhD program and, through follow-up research with the prototype, has recently led to a new publication.

Transdisciplinary research: challenges and recommendations

Transdisciplinary research brings together scientists and societal actors such as designers, artists, and policymakers to tackle complex issues. Examples include ethical dilemmas surrounding technology, climate adaptation, or healthcare innovation. Despite its potential, implementation remains challenging in practice: how do you ensure equal collaboration? How do you bridge differences in working methods and language? We discussed these questions with Julia Hermann, Assistant Professor in Philosophy and Ethics of Technology at the University of Twente.

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